search -  faq -  rulez -  staff

forums






map cycle
irc              pwnalizer
voice         dswp bar




Register

Login


It is currently 11.01.24

 

All times are UTC + 1 hour




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: map_cycle from the Hell!
PostPosted: 05.29.09 
Offline
Godlike
User avatar

Joined: 07.21.08
Posts: 1049
-----tdm:  
nick: Ana
skill: 1097.59
kills: 2163
deaths: 2016
ratio: 1.07
-----bomb:  
nick: Ana
skill: 797.802
kills: 160
deaths: 221
ratio: 0.72
crossing
swim
subway
ambush
ricochet
maya
prague
tombs
suburbs
harbortown
kingdom in red team
uptown in red team


this would be mine.... and payed much attention on the map order

_________________
Life is about the people you meet.



 


Top
 Profile  
 
PostPosted: 05.29.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
ana prefer serbian voting traditions.

:)

_________________
Image



 


Top
 Profile  
 
PostPosted: 05.30.09 
Offline
Godlike
User avatar

Joined: 08.31.08
Posts: 285
Location: 1408
-----tdm:  
nick: TitaniusAngleSmith
skill: 1164.22
kills: 9429
deaths: 6605
ratio: 1.42
-----bomb:  
nick: TitaniusAngleSmith
skill: 886.644
kills: 963
deaths: 678
ratio: 1.42
:)

ana could be right :>

the actual mapvote doesn't order the cycle..it's a shuffle...also there are nearly no really changes in it oO

lately i was told, that you can't write voted maps twice in cycle..so i came to a new idea when i saw ana's cycle ^^

what about one mapcycle created by 2 gamers for 1 day?
last week 22 players voted..so it would take about 11 days, till you could't vote again...
every player could vote for 5 regular maps and their order plus 1 custom map...this could be combined with another players votes and run for bout 1 day on srv :?:
ana could use her plus wurstis votes for getting her cycle :)
one problem would be the matching of 2 players with completely different maps :|

_________________
Image



 


Top
 Profile  
 
PostPosted: 05.30.09 
Offline
Godlike
User avatar

Joined: 09.28.08
Posts: 2318
Location: Solar System
What about having some normal mapcycle, and admins cycle maps how they want? !nextmap utr_dicks! :D

_________________
Image



 


Top
 Profile  
 
PostPosted: 05.30.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
hm i think our little self-made democracy shows now its bad side (or better limits)
u know, democracy is in fact the dictatorship of the 51 over the 49.
and thre worst is: here the concept ends. ancient greeks, modern democacies and us, we share the problem.
i am thinking now bout alternatives, id like to warn u from diassembling the best compromise till theres a real solution.

ah, im having two points where we could enhance it.
compared to real democratic systems, we have some methodical differences since we run the vote in a computer.
so let me compare some differences in a constructive way, maybe we can make it better. (aka "yes-we-can-mentality-guy")

first one is some differency that belong to the game itself.
every map can be only one time in mapcycle. its like in real life would be 1 member in parliament, no matter how many votes his party got.
So the map with 20 votes on place 1 and the map with 4 votes on place 10, they get executed the same often.
the map with 4 votes (place 11 cause alphabetical order) wont be played. if we could change this, we would share a big advantage of real live democracy.
unfourtionatly i dont see any way to archieve that.

second is an advantage that we have in computers.
we can vote as often as we want.
in real life the example of the people from switzerland is nice. they spend an enourmous amount of energy to put the "vote schduler" in narrow cycles.
we can archieve this with a simple setting, and we do it allready.
every week is vote.
an alternative could be to execute a new cycle when theres enough votes cast.
real life democracy suffer a lot from "non represetative votes" since theres often just a small amout of votes. they cant wait till enough people voted, we could do this easily.

third is simple and short. its valid for both, real and virtual live.
keep it easy.
in virtual live u have again an advantage: switch the political system, play on another server!
if thats not enough, go and run ur own state!
yes! its no problem. its cheap but sure a lot of work to build little houses and streets and toilets for ur citizens.
if u would try this in real life u would have to learn a lot of languages, in some cases its just impossible (cause they would kill you).
in the internet its just a klick away.


sry for the big ble, i dont wanna be political.
its has just differences from real life.
better know it, so u wont be diasppointed or scared when u face the machine.

_________________
Image



 


Top
 Profile  
 
PostPosted: 05.30.09 
Offline
Leader
User avatar

Joined: 11.29.08
Posts: 1972
AnaLn00b wrote:
crossing
swim
subway
ambush
ricochet
maya
prague
tombs
suburbs
harbortown
kingdom in red team
uptown in red team


Heeeyy that's close from the mapcycle I voted for :D Ana I'm sure you could enjoy some of these maps if they were more often in the mapcycle =)

I like the current voting system. IMHO, the only thing which should be changed is the difference between normal and custom maps, because custom maps have a higher probability to be voted than the others (10 votes maps for normal maps + 2 for custom maps). Or maybe someone can put ambush and swim into the custom maps area ? ;)

_________________
ut4_he_tennis_v0.1
-------------------------
"We are talking about computers here, compared to those I can read women like a book ;P"
Unclefragger



 


Top
 Profile  
 
PostPosted: 05.30.09 
Offline
Godlike
User avatar

Joined: 07.15.08
Posts: 4648
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
another idea:
we could try to launch a new thread with every mapcycle.
discussion is to democracy what kentucky is to chickens!

hihi :lol:

_________________
Image



 


Top
 Profile  
 
PostPosted: 05.31.09 
Offline
Godlike
User avatar

Joined: 09.28.08
Posts: 2318
Location: Solar System
yay, posts for the people! :D

_________________
Image



 


Top
 Profile  
 
PostPosted: 05.31.09 
Offline
Godlike
User avatar

Joined: 01.19.09
Posts: 1134
found a nice new map!

http://forums.urbanterror.net/index.php?topic=16077.0

_________________
the meaning of the word cunt....loool

Image



 


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Imprint

Powered by phpBB © 2000, 2002, 2005, 2007, 2008, 2009, 2010 phpBB Group

Skin by Lucas Kane
we use apache2 mod rewrite with phpBB SEO
map train_beta1-100 © 2009 by SteveMcQueen
Statistics Backend + Database by XLR Stats and B3 Bot
mapvote robot and gameserver monitor © 2009 by BlinKy
mumble viewer Copyright © 2008 Dominik Radner (aka Urmel)
mumble switcher and integration © 2008 by XTJ7, Unclefragger and Wursti
Localisation Plugin © 2009, Team Leads Plugin © 2009 and Knifer Plugin © 2009 by SvaRoX
for our stats we use Chart.js Copyright (c) 2013-2015 Nick Downie.
the stats also use some jQuery jQuery v2.1.4 | (c) 2005, 2015 jQuery Foundation, Inc.



voice server
top 20 players


nameskillkills
-Dws.BLINGBLING*-*1730.63418631
NormaSnockers1865.75400492
Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
moon1777.56195615
sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
Mad1803.76179124
[dswp]PLZ1847.85178516
Graf_ZahlIII1835.73167407
Zohan1611.07159737
ubercunt1634.93159240
Yarrr!1917.33156233
I_am_nOOb1909.64151268
Pandageddon1891.75148319
Pirat1664.08145798