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 Post subject: Re: wheres the admins?
PostPosted: 12.06.08 
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AimMe wrote:
So you want to say that game has some list of servers where player is banned, and checks it when player tries to join server?
Nice idea, but still no perfect. When something is on your PC you can edit it. It should be encripted, hidden, and packed (in one of those .pak).


I know, is no percet. Perfecthood is no possible when u are talking about informatic, in fact.

But A critical encripted cookie, combining another forms of filtering may be result in a preety good security.

U always can know if a file has been modified, by hashin it before put. If hash kept in UT server does not match with cookie one, u know it has been manipulated. Double ban xDDDD

Question is... How the hell make that? 8-) ;)

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 Post subject: Re: wheres the admins?
PostPosted: 12.07.08 
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Donotshotme wrote:
Question is... How the hell make that? 8-) ;)


One server can't do it, maybe to ask UtR community to put it in next version? I've seen they are fighting cheaters too.

We could do it as soon as wurst join that urbanterror admin alliance.

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 Post subject: Re: wheres the admins?
PostPosted: 12.07.08 
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AimMe wrote:
Donotshotme wrote:
Question is... How the hell make that? 8-) ;)


One server can't do it, maybe to ask UtR community to put it in next version? I've seen they are fighting cheaters too.

We could do it as soon as wurst join that urbanterror admin alliance.


We cant do it. It cant be done. Is not the same matre. not the same...

I've thinking about Servers can donwload maps as player need. Rigth? So servers can put files into user's machines.

So thing is not so if server can or not put, but how to protect the cookie: There is no system without crack, as u know. Well, maybe idea is not to take perfect proteccion, nor take cheaters ouy, but reduce cheater number as much as we can...

And of course, code may be rewriten to do that, but we have the idea man. Programmers will have the exact code to doing dthat.

regards

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 Post subject: Re: wheres the admins?
PostPosted: 12.07.08 
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Donotshotme wrote:
AimMe wrote:
Donotshotme wrote:
Question is... How the hell make that? 8-) ;)


One server can't do it, maybe to ask UtR community to put it in next version? I've seen they are fighting cheaters too.

We could do it as soon as wurst join that urbanterror admin alliance.


We cant do it. It cant be done. Is not the same matre. not the same...

I've thinking about Servers can donwload maps as player need. Rigth? So servers can put files into user's machines.

So thing is not so if server can or not put, but how to protect the cookie: There is no system without crack, as u know. Well, maybe idea is not to take perfect proteccion, nor take cheaters ouy, but reduce cheater number as much as we can...

And of course, code may be rewriten to do that, but we have the idea man. Programmers will have the exact code to doing dthat.

regards


Well, i haven't thought of that. This is not only possible then even doable.
There should be one file which comes to cheaters PC and then block him form coming on that server, right? Still, as you said, we can't do good protection of that file like that. But if they don't know thing like that exist they wont edit it. :D

But there is another problem. Where will that file come? If it is in folder where UtR is installed, it will disappear when he reinstalls it. And i don't know if game has access to "program files" or "/home" directories. If it does, file can go anywhere so it will be hard to find.

Well, we don't know until we try. We only need someone who'll do it.

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 Post subject: Re: wheres the admins?
PostPosted: 12.07.08 
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AimMe wrote:

But if they don't know thing like that exist they wont edit it. :D


Sure, Thats the big question, man. How to protect our cookie.

Some methods: Hide, duplication, encrypcion...

All of them are 'editables'. Nice observation.

But... How about a common list in a independient server? That list contains not names, not IPs, but all and everyone hashes belonging to our cookies.

U know hash is a fingerprint, and can tell us if a file has been altered or not.

So cheater tries to alter our cookie. And go agaiunst server to play. Server checks his cookie, calculating his hash or MD5sum, or whatever we want... Against global server's list. If hashing does not match... Double Banned :-)

And... if cheater deletes? Well... We have another list checking IPs, or ranges, or names, or MAC adresses even...

I see that like a ring defense: Ring involves another ring, that involves another one...

Should we opoen another post 4 talking about?

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 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
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Yeah well .. nice idea but at some point you have to give the players a hash, now you can't really identify who already had a hash and just got rid of it and who is new. IPs can change, names can change, the range would result in a hash for so many poeple that you can just add the range to the ban. MAC adresses however are layer2 network communication and won't get past a router (you packages pass many routers till they reach the game), so you actually don't know those either (and if you would let it generate by the client where you get the mac the hash still can be edited, and MACs can be faked).
Best would be a hash placed by installation and calculating in hardware information (just how vista did, all saw that it worked since the registration went broke once you switched hardware ^^).

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 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
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Unclefragger wrote:
Yeah well .. nice idea but at some point you have to give the players a hash, now you can't really identify who already had a hash and just got rid of it and who is new. IPs can change, names can change, the range would result in a hash for so many poeple that you can just add the range to the ban. MAC adresses however are layer2 network communication and won't get past a router (you packages pass many routers till they reach the game), so you actually don't know those either (and if you would let it generate by the client where you get the mac the hash still can be edited, and MACs can be faked).
Best would be a hash placed by installation and calculating in hardware information (just how vista did, all saw that it worked since the registration went broke once you switched hardware ^^).


Yep man, thats a nice appointment. Absolutely agreed with u.

Just taking an install ID and registering it like Vista, u say... Well, is a good method, and may be useful.

Think: What do u have in a PC that is quite rare to change? Well... Is no easy, uh?

And... What about a component's serial number? There is more than a way to read the motherboard's SN, 4 exemple. That allow us to identify a machine, or not?

Just try 'cpuz' program, find it in Google, and tell me if u can read or not...

Of course, u can change ur motherboard... But is quite hard to do for most of users, and a bit expensive for rest of ones :lol:

How to do? Well, coders shoud be know it... This is only an idea about...

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 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
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most gamers spend more money on cpu and gpu as on mb, so better use their serials ;)
that would be nice ...

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 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
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Unclefragger wrote:
most gamers spend more money on cpu and gpu as on mb, so better use their serials ;)
that would be nice ...


Sure man, as u wanna ROLF!!!!

Anyway, think that memory is more easy to be replaced than motherboard, thats the reason i suggest mb SN and no other...

:lol: 8-)

But we have an idea only. We need to translate that to UT depelopers, and...

By the way... This idea is Creative Commons licensed, (BY mode)... xDxDxD

Regards

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 Post subject: Re: wheres the admins?
PostPosted: 12.08.08 
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Joined: 10.14.08
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Location: rooftops
-----tdm:  
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skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
memory? I was talking about the graphics card and the processor ...

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