search -  faq -  rulez -  staff

forums






map cycle
irc              pwnalizer
voice         dswp bar




Register

Login


It is currently 04.18.24

 

All times are UTC + 1 hour




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: CS map to Q3
PostPosted: 07.21.09 
Quote:
Post: #1
Reply to: #None

Joined: 4th Sep 2005
From:
Posts: 21
I recently converted my map from HL2 to HL1 and here's some brief hints that might be useful to other people. Please post a reply if there is a better way, or maybe a program out there to do it for you that I haven't heard of. Sorry if I skipped some details, but this took a lot of trial and error, and I only wanted to do it once!

--HL2 .vmf files can be converted to HL1 .rmf files. Texture info cannot be converted, all entities should be deleted before converting, and only world brushes will work. Also remember that HL1 world bounds are much smaller than HL2. Save as .vmf in Hammer on Steam. Open .vmf file in Quark set for HL2 and save as Quark universal .qrk file format. Edit Quark .qrk file in text editor until Quark will open .qrk file as Quake 3. Save as Quake 3 .map file in Quark. Edit Quake 3 Quark .map file in text editor until GTKRadiant will open as a Quake 3 file. View console in GTKRadiant to see errors. Choose yes when GTKRadiant asks to convert brush solids when first opening .map file from Quark. GTKRadiant .map file will now work with HL1 Hammer and can now be saved as .rmf file.


http://www.chatbear.com/unity2/9/831,1218673714,4054/1074107/0#2

so viel zur theorie....



 


Top
  
 
 Post subject: Re: CS map to Q3
PostPosted: 07.21.09 
Quote:
You will need:

Worldcraft 3.3
GTKRadiant 1.1.1
Microsoft Word

Instructions:

1. Make whatever shape you fancy in Worldcraft or load in a GTKRadiant mapfile and alter it.
2. Export to a .map file
3. Load the .map file into Word.
4. Select Edit > Replace or press CTRL-H
5. Click the 'More' button and check the "use wildcards" checkbox
6. Copy the text within the quotes directly into the Find box: " [([!]]{1,})] {1}[([!]]{1,})]*^13"
7. Copy the text within the quotes directly into the Replace box: "0 0 0 1.000000 1.000000^p"
8. Click Replace All
9. Delete all the extraneous Half-Life-related stuff at the top, but leave the top two lines about the worldspawn.
10. Save the file.
11. Load it in GTKRadiant and use the edge and vertex drag tools to snap any stray vertices to the grid. This may take a couple of goes to get right.

Note that texturing will not be preserved, so don't bother using WC to texture the shape. Have fun!



hmmmmmm... oder so?

http://cardigan.planetquake.gamespy.com/tips_WC2GTK.html



 


Top
  
 
 Post subject: Re: CS map to Q3
PostPosted: 10.09.09 
Quote:
GFC Scape:
GCFScape is an explorer like utility that enables users to browse Half-Life packages and extract their contents. GCFScape supports .bsp, .gcf, .ncf, .pak, .vpk, .wad and .xzp packages and runs independently of Steam.
http://www.hlportal.de/?sec=forum&site=thread&thread_id=4580


gfc scape homepage:
http://nemesis.thewavelength.net/index.php?p=25



 


Top
  
 
 Post subject: Re: CS map to Q3
PostPosted: 11.20.09 
Offline
posted some :)
User avatar

Joined: 08.29.09
Posts: 66
Location: Hanau, Hessen, Germany
yay i cant decompile the cs map i want to decompile, i get this error:
************ ERROR ************
#mapscs_zbank.bsp is not a IBSP file
dont know what this is :?


ps: found that in my log: "Last one turns the lights off"
:lol:
am i that?? :) *gg*
greetings, Vendetta
(steve im mumble kannstes bestimmt besser erklären)
but by reading the posts above i thought about the name of this topic... ==>CS map to Q3 (hmm... u wrote about hl maps as i understood)
dont know what i made wrong... :(

_________________
Call me V



 


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Imprint

Powered by phpBB © 2000, 2002, 2005, 2007, 2008, 2009, 2010 phpBB Group

Skin by Lucas Kane
we use apache2 mod rewrite with phpBB SEO
map train_beta1-100 © 2009 by SteveMcQueen
Statistics Backend + Database by XLR Stats and B3 Bot
mapvote robot and gameserver monitor © 2009 by BlinKy
mumble viewer Copyright © 2008 Dominik Radner (aka Urmel)
mumble switcher and integration © 2008 by XTJ7, Unclefragger and Wursti
Localisation Plugin © 2009, Team Leads Plugin © 2009 and Knifer Plugin © 2009 by SvaRoX
for our stats we use Chart.js Copyright (c) 2013-2015 Nick Downie.
the stats also use some jQuery jQuery v2.1.4 | (c) 2005, 2015 jQuery Foundation, Inc.



voice server
top 20 players


nameskillkills
-Dws.BLINGBLING*-*1730.63418631
NormaSnockers1865.75400492
Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
moon1777.56195615
sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
Mad1803.76179124
[dswp]PLZ1847.85178516
Graf_ZahlIII1835.73167407
Zohan1611.07159737
ubercunt1634.93159240
Yarrr!1917.33156233
I_am_nOOb1909.64151268
Pandageddon1891.75148319
Pirat1664.08145798