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PostPosted: 06.05.10 
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Hopefully I'm in the right thread. Anyway we all know that the number of players on the TDM server can go so high it's impossible to play from all the people falling under your feet or camping at doors, etc. So after testing around 20 maps i find these 2 to be perfect when the number of players goes above 30.
*Note* Don't pay too much attention to the FPS count on screenshots. I'm running this game on a older low end PC with an ancient 9600 agp 128 MB radeon card, so anyone with a PCI-E card can get better results easily.

ut4_heroic

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Ut4_juarez

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Juarez map impressed me very much, i think this is the biggest map I've seen so far. Open space might cause some FPS drops when a lot of players come in the screen but the size of the map might just take care of that on it's own. I don't know where exactly the spawns are so it's hard to tell where the hot spots will be, however if the spawns are in opposite corners of the map there is a chance the players will spread around instead of creating clusters in the middle. And even if they do all round up in the middle of the map that section is basically a street and it seems this guy has been using quite a bit of hint brushes so sections that can't be seen aren't drawn so the FPS drop could be minimal even in that case. Juarez map has 4 missing textures but i don't think that will cause much issue with players as long as the gameplay is good.
Anyway these are my suggestions what do you guys think of these 2 maps.

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PostPosted: 06.05.10 
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I don't like really big maps personally; to much running to get some action. Like Vypla, you have to run for miles to see anyone and when you do, you can't hit them with SR* because they are just to far away, so your bullets just lag. Blegh. Haven't played them yet though, but I'm just saying.

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PostPosted: 06.05.10 
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dmmh wrote:
I don't like really big maps personally; to much running to get some action. Like Vypla, you have to run for miles to see anyone and when you do, you can't hit them with SR* because they are just to far away, so your bullets just lag. Blegh. Haven't played them yet though, but I'm just saying.

Yes, i hate it when i come into action, i'm too tired to slice anybody. As second you usually have score <20 at end of map, which i don't like. And sr8 only maps are not wanted. It is always good when you can rush into snipers, but not if you're only thing moving on map.

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PostPosted: 06.05.10 
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dmmh wrote:
Like Vypla, you have to run for miles to see anyone and when you do, you can't hit them with SR* because they are just to far away, so your bullets just lag

AimMe wrote:
i'm too tired to slice anybody. As second you usually have score <20 at end of map, which i don't like.

Knife addicts speaking :P As long as it's not open spaces maps or box maps I think it can be playable.
In fact I played on jerez on wurst some months ago, yes this map is available for a while... I just uploaded heroic (ut4_heroic_beta1, I don't know if there is any final release).
Let's (re)test them !
I remember about the texture missing on jerez, but I had another problem too : some textures were blinking, I've never seen this on any other map, and I was the only one to have this bug at the moment.

PS : I don't see anything weird about your FPS Rayne. Oh wait, I have the exact same graphic card :D

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PostPosted: 06.05.10 
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SvaRoX wrote:
Knife addicts speaking :P As long as it's not open spaces maps or box maps I think it can be playable.
In fact I played on jerez on wurst some months ago, yes this map is available for a while... I just uploaded heroic (ut4_heroic_beta1, I don't know if there is any final release).
Let's (re)test them !
I remember about the texture missing on jerez, but I had another problem too : some textures were blinking, I've never seen this on any other map, and I was the only one to have this bug at the moment.

PS : I don't see anything weird about your FPS Rayne. Oh wait, I have the exact same graphic card :D


Yeah knife freaks love tight maps where they can corner a guy and stab him before he realizes what's going on. But i think even them could enjoy these maps, there's a lot of small passages and corners from which you can pop out with a knife and surprise someone, especially on Heroic.
I've been running Juarez for 2 hours or so but i haven't seen any blinking textures. Tho i do see it on some maps when my texture depth is set to 16 bits. Like the fountain on abbey inner edges are flickering all the time.

Oh and 9600 radeon FTW XD.

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PostPosted: 06.05.10 
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-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
I already suggested that Heroic map long time ago... glad to see that Svarox is working hard.



 


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PostPosted: 06.05.10 
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I don't like Juarez.

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PostPosted: 06.19.10 
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-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
lets test them?
its a big server, we need some big maps. the map download has separate server and gigabit uplink, i feel like i must have some use for the investition.

vypla is simply extreme big, id suggest it for 200+ players or such.
it think vypla has very big visibility stages, never had performance issues but i think it eats alot...

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PostPosted: 06.20.10 
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wurst wrote:
lets test them?
its a big server, we need some big maps. the map download has separate server and gigabit uplink, i feel like i must have some use for the investition.

vypla is simply extreme big, id suggest it for 200+ players or such.
it think vypla has very big visibility stages, never had performance issues but i think it eats alot...

Well we tried Heroic map same day as Svarox added it and for some reason server only allowed 4 people to be on. Everyone else disconnected as soon as they connected to the server. Juarez is my personal favorite since it's pretty big but not vypla big and it seems to run pretty smooth.

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