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 Post subject: server sample config
PostPosted: 02.27.09 
STA League Configuration File

//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//================================================= //
// FILE INFORMATION: //
//================================================= //
// STA-UrbanTerror OFFICIAL CONFIG - q3ut.sta-league.org //
// file name "sta2.cfg" - 4.0.15.0 //
// //
// Thanks to SID and FS for a great mod! - http://www.urbanterror.net //
// //
//================================================= //
// OVERVIEW: //
//================================================= //
// This configuration is for use in the STA UrbanTerror League for TS and CTF. //
// This file may not be modified in any way. //
// This config is limited to only those settings needed for match play in STA. //
// It does NOT contain all the settings needed to start a server. //
// Some settings may change from week to week as determined by the admins for certain maps. //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////

//=================================================
// GENERAL SETTINGS
//=================================================

//----------------------------------
// Visual Identifers
//----------------------------------
set sv_hostname "STA Season XVI Match Server"
set sv_joinmessage "^4++ STA Config 3 Version 4.0.15.0 07/20/2008 ++"

//=================================================
// GAMEPLAY SETTINGS
//=================================================

//----------------------------------
// Server Setup
//----------------------------------
seta sv_battleye "0" // Disables Battleye, will change to 1 when or if it becomes active
seta sv_floodprotect "0" // Enables text flooding for team binds
seta sv_cheats "0" // Turns off in-game cheats
seta sv_pure "1" // Enables pure server protection from basic cheats
seta sv_maxPing "0" // Grants access to server regardless of ping
seta sv_minPing "0" // Grants access to server regardless of ping
seta sv_allowDownload "0" // Disables downloading of files from server that client does not already have
seta g_gravity "800" // Default Gravity Level
seta g_knockback "1000" // Default knockback from a weapon, higher number = greater knockback
seta g_syncronousClients "0" // Setting to 1 may cause server to feel laggy
seta g_bulletPredictionThreshold "5" // Default distance a player needs to have traveled before a wall-check is done
seta g_allowBulletPrediction "1" // Enabled bullet prediction
seta pmove_fixed "1" // Fixed frequency player physics
seta pmove_msec "8" // Time between 2 advances of player physics
seta sv_timeout "120" // Time in seconds before a 999 player is dropped
seta timescale "1" // Normal gamespeed
seta sv_reconnectlimit "0" // Allows unlimited player reconnects
seta g_refNoBan "1" // Referees cannot ban fellow gamers
seta sv_maxrate "25000" // Sets server rate
seta g_maxrounds "0" // Turns maxrounds off so timelimit works
seta g_swaproles "0" // Turns swaproles off
seta g_log "STA.log" // Sets the log file for STA macthes
seta g_logsync "1" // Enabled real-time log writing
seta g_logroll "0" // Disables log rollover
seta logfile "3" // Appends the console log

//----------------------------------
// Organizational
//----------------------------------
seta g_allowChat "2" // Allows chat between all players on server
seta g_allowVote "255" // Enables voting for all votable settings
seta g_failedVoteTime "30" // Time in seconds before a vote fails
seta g_timeouts "-1" // Number of timeouts possible in a round
seta g_timeoutlength "120" // Length of timeout in seconds
seta g_matchmode "1" // Turns on match mode
seta g_pauselength "-1" // Allows server admin to pause indefinitely
seta g_teamForceBalance "0" // Disables the server forcing even teams in terms of numbers
seta g_maintainTeam "1" // On map reloads, players will spawn on the same team as before.
seta g_teamautojoin "0" // Disables players being forced into the action upon joining server
seta g_inactivity "0" // Players are not kicked for being afk
seta g_maxgameclients "16" // Max of 12 players (2 subs and a gtv and admin) may join teams
seta g_maxteamkills "0" // Maximum number of team kills allowed before a player is auto-kicked.

//----------------------------------
// Gameplay Settings
//----------------------------------
seta fraglimit "0" // Removes Fraglimit in Team Survivor/Bomb Mode and Capture limit in CTF.
seta timelimit "25" // Sets timelimit for the map to 25 minutes.
seta g_suddendeath "1" // Enables Sudden Death in the event of equal scores when timelimit is reached.
seta g_doWarmup "1" // Enables warmup
seta g_warmup "25" // Seconds of warmup time between map load and match begin.
seta g_friendlyFire "2" // Players are able to kill their own teammates without being kicked by server
seta g_removeBodyTime "5" // Time in seconds for dead bodies to fade away (Modified from 10)
seta g_enablePrecip "0" // Disables weather effects
seta g_respawnProtection "2" // Seconds that a player is invulnerable after they have spawned.
seta g_antiwarp "1" // Enables anti-warping gamecode.
seta g_antiwarptol "50" // Penalty for anybody with ping-flux above 50ms.
seta g_healthreports "1" // Players will know attacker's health post-mortem
seta g_followstrict "1" // Replaces followforced and followenemy
seta g_deadchat "2" // Dead can talk to everyone
seta g_gear "0" // Enables all gear
seta g_armbands "0" // Determines the behaviour of armband color (NEW in 4.0)

//----------------------------------
// CTF Settings
//----------------------------------
seta capturelimit "0" // Disables the Capture Limit
seta g_flagReturnTime "30" // Seconds, after a flag is dropped, that it will automatically be returned.
seta g_respawnDelay "14" // Length of time before respawn. (varies per map)
seta g_WaveRespawns "0" // wave respawn (1) or traditional respawns (0)
seta g_hotpotato "0" // Disables automatic Flag dropping after x minutes (New in 4.0)

//----------------------------------
// TS and Bomb Settings
//----------------------------------
seta g_survivorRule "0" // End of round, with players left alive, results in a draw.
//seta g_survivorRoundDelay "5" // this doesn't exist anymore
//seta g_survivor "1" // This is set by g_gametype 4
seta g_roundtime "3" // Length of each TS/Bomb round
//seta g_bombexplodetime "40" // Time that bomb counts down until BOOM!!
//seta g_bombdefusetime "8" // Time required to defuse a ticking bomb
//seta g_bombRules "0" // Setting of "0" scores Bomb by traditional method.

//=================================================
// EXEC CONFIRMATION
//=================================================

bigtext "^1STA3 Config v.4.0.15.0 loaded!"

Default [AvA] Setup

//Example config. Note that everything behind // is ignored by the game
//Try to keep cvar-values as short as possible. Otherwise you might get "info string length exceeded" errors on your server

//*** Administrator Info, shows in some gamebrowsers ***
sets " Admin" "adminname" //Uses a space in front so it shows up at the top of the properties list
sets " Email" "xxx@xxx.xxx"

//*** Server Name and Daily Message ***
set sv_hostname "[AvA] Public Server" //Your servername here
set g_motd "Visit us at http://urtava.com/" //Your message of the day here, it is displayed while connecting
set sv_joinmessage "Weclome to the [AvA] Server" //Your joinmessage here, it is displayed when the game is joined

//*** General Game Settings ***
set sv_maxclients "10" //max clientslots available on the server, using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs.
set g_maxGameClients "0" //max clients that can actually join the game. Other clients are forced to spectate. 0=all
set sv_privateClients "0" //Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set g_gametype "3" //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode
sets sv_dlURL "http://custommapmakers.com" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror-clients, not quake3-clients. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.net' will make it use a map mirror with the most common maps on it. If you got your own hosting, please us that though, to save bandwith.

//*** Passwords ***
set rconpassword "" //Password to control the server remotely using rcon.
set sv_privatePassword "" //password for private slots
set g_password "" //password for the server. Nothing = public

//*** Limits/times ***
set timelimit "20" //time in minutes before map is over, 0=never
set fraglimit "100" //amount of points to be scored before map is over, 0=never
set capturelimit "10" //amount of flagcaps before map is over, 0=never
set g_warmup "10" //time in seconds before game starts when changed to a new map. Gives slower computers time to load before game starts

//*** Respawning *** (FFA, TDM, CAH, CTF)
set g_respawnDelay "8" //seconds before respawn, ignored when g_waverespawns is 1
set g_forcerespawn "20" //seconds before respawn is forced, even when plater did not press fire
set g_waverespawns "0" //use waverespawns, meaning everybody in a team respawns at the same time
set g_bluewave "15" //seconds between blue waverespawns, ignored when g_waverespawns is 0
set g_redwave "15" //seconds between red waverespawns, ignored when g_waverespawns is 0
set g_respawnProtection "3" //amount of seconds a spawning players is protected from damage

//*** Rules ***
set g_deadchat "1" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players
set g_antiwarp "1" //enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "50" //tolerance of the antiwarp. Higher = more tolerant. 50=default
set g_gear "0" //bitmask that decides what gear is allowed and what is not. Check http://www.urbanterror.net/gear_calc.html to find the correct number
set g_allowvote "536871004" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/allowvote_calc.html to find the correct number
set g_failedvotetime "240" //time in seconds before someone can call another vote after another has failed
set g_followstrict "1" //1=no haunting of enemies when dead
set sv_floodprotect "1" //1=stops clients from spamming many chatlines

//*** Matchmode ***
set g_matchmode "0" //matchmode is for matchplay. Features timeouts and ready-commands
set g_timeouts "3" //ammount of timeouts that a team can do per map
set g_timeoutlength "240" //length of the timeout
set g_pauselength "0" //length of a pause. This can only be done by rcon. 0=indefinatly

//*** Team Game Settings ***
set g_friendlyFire "1" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks
set g_maxteamkills "3" //amount of TK's before you get kicked when friendlyfire is 1
set g_teamkillsforgettime "240" //amount of seconds before TK's are forgotten
set g_teamautojoin "0" //force players to autojoin on connect, instead of letting them spec untill they join themselves
set g_teamForceBalance "1" //if on, you can't join a team when it has more players then the other
set g_maintainTeam "1" //when switching maps, players will stay in their team
set g_teamnamered "Red Barons" //name for the red team, nothing = Red Dragons
set g_teamnameblue "Roadrunners" //name for the blue team, nothing = SWAT
set g_swaproles "0" //When map is over, play it again with the teams swapped (recommended for bombmode). After that, change map. 0=change map immediatly when map is over, no swapping of teams

//*** Team Survivor/Bombmode/Follow the Leader Specific Settings ***
set g_maxrounds "0" //number of rounds before map is over, 0=never
set g_RoundTime "7" //maximum minutes a round can take
set g_survivorrule "0" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point
set g_suddendeath "1" //when map is over and both teams have same amount of points, add another round
set g_bombdefusetime "10" //seconds it takes to defuse bomb
set g_bombexplodetime "40" //seconds before bomb goes off after planting

//*** Capture the flag Specific Settings ***
set g_flagreturntime "30" //if a flag is dropped, return it after this amount of seconds
set g_hotpotato "2" //when both flags are taken, they will explode after this amount of minutes

//*** Advanced settings *** Dont change, unless you know what you are doing
set sv_strictauth "0" //1=check for valid cdkey, this means ioUrbanTerror players will not be able to join
set sv_pure "0" //dont let players load modified pk3-files
set sv_maxRate "0" //maximum traffic per second the server will send per client. 25000 or 0 = max
set sv_timeout "60" //time in seconds before player with a interupted connection will be kicked
set g_inactivity "240" //time in seconds before a non-moving player will be kicked

//*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.
set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 ""

//*** Other Settings ***
g_gravity "100"
set g_armbands "1" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_rgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)
set sv_maxping "250" //max ping a client may have when connecting to the server
set sv_minping "0" //min ping a client may have when connecting to the server
set g_allowchat "2" //0= no chatting at all 1=teamchats only 2=all chats
set g_log "games.log" //name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4
set g_logsync "1" //enables/disables direct writing to the log file instead of buffered
set g_loghits "0" //log every single hit. Creates very big logs
set g_logroll "0" //create new log every now and then, instead of always using the same one
set logfile "0" //additional logging in seperate qconsole.log file. 1=buffered, 2=synced
set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode
set g_enablePrecip 1 g_precipAmount 20
//*** Map Rotation ***
set g_mapcycle "mapcycle.txt" //name of mapcycle-file, located in q3ut4 directory
map ut4_casa //what map to start with

//*** Anti Cheat ***
//pb_sv_enable //to enable PB, remove the // at the beginning of this line (only works when using Quake 3 Arena, not ioUrbanTerror)
set sv_battleye "0" //Keep this disabled, BattlEye is dead



 


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