search -  faq -  rulez -  staff

forums






map cycle
irc              pwnalizer
voice         dswp bar




Register

Login


It is currently 05.05.24

 

All times are UTC + 1 hour




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: 08.21.11 
Offline
Ingame Mod
User avatar

Joined: 12.19.09
Posts: 806
Location: @Gauss:
-----tdm:  
nick: [dswp]Jan
skill: 330.877
kills: 220
deaths: 210
ratio: 1.04
-----bomb:  
nick: [dswp]Jan
skill: 664.203
Hello nice vid about game engine.



Watch this vid @ Youtube (new Window)

My 2 cents:
They are not storing position of each atom separately.. that would do 6 GB with 100 000 000 atoms. So I think they just set position of object and the atoms are set just once relative to center :)
Question would be, if it could work like this on real games where you have almost whole map different.



 


Top
 Profile  
 
PostPosted: 08.21.11 
Offline
Godlike
User avatar

Joined: 09.28.08
Posts: 2318
Location: Solar System
I think it is possible. If our PC wouldn't run this now, this would surely make hardware companies to try better to run this. No matter how much CPU, GPU or RAM this consumes, it is great step in graphics.

_________________
Image



 


Top
 Profile  
 
PostPosted: 08.22.11 
Offline
[dswp]R.Stallman
User avatar

Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
When people designed 80386, they thought 4GB of RAM was beyond reach.

_________________
ssh natirips@*.255.255.255 sudo chown -R natirips / \; echo Also, »QUESTION EVERYTHING«



 


Top
 Profile  
 
PostPosted: 08.23.11 
Offline
Ingame Mod
User avatar

Joined: 03.03.09
Posts: 436
Location: Finland
As far as I've understood this (and I've done a bit researching, although Im not giving any guarantees of whether Ive understood the whole system perfectly sooo... don't quote me) the technology works a bit like google (or with similiar algorhytm). And the speed of google is based heavily on the fact that the data is well indexed. However, in this case we're talking about game worlds that presumably are changing (this is why there are only static worlds made with this technology in the videos I've seen at least) which should basically destroy all hopes of running this smoothly. Show me a computer that can calculate moving millions of cloud points @ let's say... 60 times in a second?

This company seems like it's only looking for a quick cash in from some major company who fail to realize that this kind of technology won't have any practical use in many many many years.

Please feel free to correct me if I'm wrong :)

On a sidenote; the graphics look amazing and as far as I know most of the stuff you see on the video has been made by some programmer and not actualy artist :)

_________________
Image



 


Top
 Profile  
 
PostPosted: 08.23.11 
Offline
Ingame Mod
User avatar

Joined: 12.19.09
Posts: 806
Location: @Gauss:
-----tdm:  
nick: [dswp]Jan
skill: 330.877
kills: 220
deaths: 210
ratio: 1.04
-----bomb:  
nick: [dswp]Jan
skill: 664.203
Lol yeah...

The weirdest thing is.:
They actually claim they don't want any money. They've got before a 2 mil $ grant from goverment so they say it's enough and don't accept third party investors. At least they said that in this interview (40 min long):



Watch this vid @ Youtube (new Window)



 


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Imprint

Powered by phpBB © 2000, 2002, 2005, 2007, 2008, 2009, 2010 phpBB Group

Skin by Lucas Kane
we use apache2 mod rewrite with phpBB SEO
map train_beta1-100 © 2009 by SteveMcQueen
Statistics Backend + Database by XLR Stats and B3 Bot
mapvote robot and gameserver monitor © 2009 by BlinKy
mumble viewer Copyright © 2008 Dominik Radner (aka Urmel)
mumble switcher and integration © 2008 by XTJ7, Unclefragger and Wursti
Localisation Plugin © 2009, Team Leads Plugin © 2009 and Knifer Plugin © 2009 by SvaRoX
for our stats we use Chart.js Copyright (c) 2013-2015 Nick Downie.
the stats also use some jQuery jQuery v2.1.4 | (c) 2005, 2015 jQuery Foundation, Inc.



voice server
top 20 players


nameskillkills
-Dws.BLINGBLING*-*1730.63418631
NormaSnockers1865.75400492
Zottel1760.8276378
make.them.suffer1846.17269872
>8v=1825.35230156
moon1777.56195615
sjas1692.49192315
peace1878.86190660
Wagner_Moura1562.9188001
Goomba1859.75182677
z0rn1608.41181016
Mad1803.76179124
[dswp]PLZ1847.85178516
Graf_ZahlIII1835.73167407
Zohan1611.07159737
ubercunt1634.93159240
Yarrr!1917.33156233
I_am_nOOb1909.64151268
Pandageddon1891.75148319
Pirat1664.08145798