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 Post subject: found some :>
PostPosted: 04.14.09 
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Joined: 08.31.08
Posts: 285
Location: 1408
-----tdm:  
nick: TitaniusAngleSmith
skill: 1164.22
kills: 9429
deaths: 6605
ratio: 1.42
-----bomb:  
nick: TitaniusAngleSmith
skill: 886.644
kills: 963
deaths: 678
ratio: 1.42
hey!
i was looking for pics of the standard maps...thought, this pics shown up when connecting should be stored anywhere. .. ---> zpak000_assets.pk3 --> /levelshots/

there are pics of ut_* maps, but they shouldn't work..tested ut_crossing - it didn't..

but look @ the second ut4_* map :!:

--> ut4_abbeyctf <---

had a look on it on local srv..it's much bigger than the standard one, but on 32 player server it could be nice :>

so i went on tdm srv and '!map ut4_abbeyctf'-ed after the actual map was over..about 2/3 stayed...after some minutes it was full again :D
i still don't got the layout of the map ;) but was pretty nice...the 250points were not hit - stopped at about 230 :-D

you should have a look @ it :mrgreen:


also there was a ut4_snoppis ...i only tested it local..something like moonstone, but much lesser :>

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 Post subject: Re: found some :>
PostPosted: 04.14.09 
snoppis could be fun, but there are too less exits from the spawnpoint. 16 player snoppis hk only is good fun, but playing it in tdm with 32 players is just overkill.

abbbeyctf is another standard map. well it works. but i am also always like just fucking lost after the first 30 steps...



 


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 Post subject: Re: found some :>
PostPosted: 04.14.09 
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Joined: 10.14.08
Posts: 2006
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 472.479
kills: 532
deaths: 332
ratio: 1.60
snoppis with 32 people o.O *shootshimself*
it's too fucking small ;)
I remember that the abby_ctf version was different but didn't play CTF at all for some time ... if it's really that big ... hmhm I have to try it myself some time ^_^

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