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PostPosted: 06.22.15 
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Ingame Mod
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Joined: 11.01.14
Posts: 10
Location: France. Mid west
-----bomb:  
nick: highzone
skill: 1178.48
kills: 7639
deaths: 8268
ratio: 0.92
:arrow: hello again and thanks all for your feedback.

-the shybox is ugly because there is no skybox. :) Just a Dark Blue shader with light entity.
I made one a few month ago i will try to retrieve it.

-I will try the -scale option in Q3map2build (thanks for the link)

- the layout may change a bit in the white indoor part.

-And i have some scale problems that i have to fix. (the door with yellow part are too big i think and maybe some window's size.


:?: Now i have a few questions : (u maybe need to play with players to answer)

-What about the bomsites's positions ?

-What about the Spawn's positions ?



:!: Any idea for the layout or anything else is welcome.

Thanks again for helping and giving advice.

"ut4_stockage_test_v2" will come soon. (i hope)

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- cordially highzone



 


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PostPosted: 06.22.15 
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Joined: 03.12.11
Posts: 523
-----tdm:  
nick: [dswp]zietsh
skill: 991.948
kills: 11203
deaths: 8618
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1056.62
kills: 18077
deaths: 14755
ratio: 1.22
today we played it 3v2.
And I think if the windows from outside to red would be a bit taller so one could walk through without crouch would be better. But maybe not with more players.
We need 5v5 for good testing! :)



 


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PostPosted: 06.24.15 
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Ingame Mod
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Joined: 11.01.14
Posts: 10
Location: France. Mid west
-----bomb:  
nick: highzone
skill: 1178.48
kills: 7639
deaths: 8268
ratio: 0.92
Yes those windows are now a bit taller.

I made some other small modification too.

I ask myself about creating new way from servers room to the redsite room :

up. Facing to the windows. (Stairs)

Or down. Facing to the red ladder.

But for now i will have a drink with friends. :)

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- cordially highzone



 


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PostPosted: 06.25.15 
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Joined: 07.15.08
Posts: 4645
Location: Behind U
-----tdm:  
nick: [dswp]GewitterOma
skill: 1122.83
kills: 25960
deaths: 19847
ratio: 1.30
-----bomb:  
nick: [dswp]GewitterOma
skill: 812.172
kills: 3885
deaths: 3541
ratio: 1.09
cheers.

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PostPosted: 06.25.15 
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Godlike
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Joined: 03.12.11
Posts: 523
-----tdm:  
nick: [dswp]zietsh
skill: 991.948
kills: 11203
deaths: 8618
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1056.62
kills: 18077
deaths: 14755
ratio: 1.22
Oi, and locations can be easily added with target locations. Makes a map (especially a new one) easier to navigate.

(I don't remember seeing locations, but maybe I was just to tired)



 


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PostPosted: 06.25.15 
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Ingame Mod
User avatar

Joined: 11.01.14
Posts: 10
Location: France. Mid west
-----bomb:  
nick: highzone
skill: 1178.48
kills: 7639
deaths: 8268
ratio: 0.92
zietsh wrote:
Oi, and locations can be easily added with target locations. Makes a map (especially a new one) easier to navigate.

(I don't remember seeing locations, but maybe I was just to tired)


¿ QUE ? :shock:

oh, u talk about the $location.

this will come but maybe with V3. i have most important things to decide before that.

Or maybe if i become crazy this weekend. :)

V2 should come for the next week.

I don't know what is Oi

:?: Question for shader scripting pros :

Can i make a clip shader to block only the HE smokes and hk69 nades?


here is some new screenshots. from my mapping session of yesterday. here comes the SKYBOX
Image Image
Image Image

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- cordially highzone



 


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PostPosted: 07.09.15 
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Ingame Mod
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Joined: 11.01.14
Posts: 10
Location: France. Mid west
-----bomb:  
nick: highzone
skill: 1178.48
kills: 7639
deaths: 8268
ratio: 0.92
Hello.

After a long period of silence and lasiness :

ut4_stockage_test_v2.pk3 finnaly arrives. :lol:

Here is the link of the V2 :

http://dl.free.fr/m5S8cBGaK

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- cordially highzone



 


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PostPosted: 07.13.15 
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Joined: 03.12.11
Posts: 523
-----tdm:  
nick: [dswp]zietsh
skill: 991.948
kills: 11203
deaths: 8618
ratio: 1.29
-----bomb:  
nick: [dswp]zietsh
skill: 1056.62
kills: 18077
deaths: 14755
ratio: 1.22
ahh, where do I click to download :lol:

edit: maybe upload it as attachment(?) does that not work?



 


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