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 Post subject: MAPPING: Texturing
PostPosted: 04.03.09 
before you do anything, you do this:

press "i" to select all brushes, and then use the caulk texture first... everything with the caulk texture on it will not be rendered. so you will have better fps on your map and you will not forget to caulk anything after your general texturing is done.

then texture everything you need as you like.

CAULK
eveything that should not be rendered (everything you cant see)
PLAYER CLIP
player cannot move on
BOT CLIP
bot cannot move on
FULL CLIP
nothing can move on

...



 


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 Post subject: Re: MAPPING: Texturing
PostPosted: 04.08.09 
when texturing just select one side of a brush... you do this via CTRL+SHIFT+MOUSE1

misaligned textures:
set them right via the surface inspector (press s)
for patch mesh textures you need the patch surface inspector (SHIFT+s)



 


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 Post subject: Re: MAPPING: Texturing
PostPosted: 04.11.09 
select a texture: MOUSE3
post current selected texture onto a specific face: CTRL+SHIFT+MOUSE3



 


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 Post subject: Re: MAPPING: Texturing
PostPosted: 10.25.09 
stuff from querty for making textures: http://nemesis.thewavelength.net/index.php?p=45

Quote:
21:39.23       qqwertyy: only one thing
21:39.43       stv``: sup
21:39.44       qqwertyy: im using object viewer of cs .bsp maps
21:39.55       qqwertyy: and i see the texture
21:40.44       qqwertyy: and i try to find a texture in urt textures which is similar anyway
21:40.53       stv``: ?
21:40.55       qqwertyy: if i cant found
21:41.07       qqwertyy: for example
21:41.13       qqwertyy: in dust2
21:41.21       qqwertyy: there is a wall texture
21:42.07       stv``: and?
21:42.10       qqwertyy: for example sandw.tga
21:42.28       qqwertyy: if i cant find a texture, that looks like sandw.tga,
21:42.39       qqwertyy: i type to google that
21:42.59       qqwertyy: high resolution dirty wall textures
21:43.02       qqwertyy: for example
21:43.08       qqwertyy: and i find a texture
21:43.17       qqwertyy: and open it with gimp
21:43.37       qqwertyy: and adding some effects and change some color
21:43.46       qqwertyy: and our texture is ready
21:43.50       qqwertyy: thats all
21:44.01       qqwertyy: if you want to bump textures
21:44.13       qqwertyy: for example i use crazybump program
21:44.33       qqwertyy: you give to it a texture
21:44.38       qqwertyy: and change values
21:44.44       qqwertyy: after that
21:44.55       qqwertyy: it gives you a bump textures
21:45.18       qqwertyy: and your map seems so real
21:45.27       qqwertyy: the main point is bsp viewer of course
21:45.36       qqwertyy: if you have cs
21:45.41       stv``: lol ok.... and what about fps?
21:45.44       qqwertyy: i can send you this bsp program
21:45.54       stv``: i havent have css
21:45.58       stv``: only cs
21:46.31       qqwertyy: ok, i will send you bsp viewer link
21:47.12       qqwertyy: so, you can understand which textures you can use.
21:47.32       stv``: hm
21:47.32       qqwertyy: and you can modify easily
21:47.49       stv``: how big is the program?
21:49.15       qqwertyy: this is the link
21:49.16       qqwertyy: http://nemesis.thewavelength.net/index.php?p=45
21:49.59       qqwertyy: 3.5mb
21:50.24       stv``: *making forum post* :>
21:50.46       qqwertyy: i cant post it now
21:50.51       qqwertyy: i ve some works
21:50.55       stv``: no prob
21:50.58       stv``: i do it already
21:51.05       stv``: link + what you wrote
21:51.09       qqwertyy: hehe, ok :)



 


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