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 Post subject: Re: New mod? Read this
PostPosted: 08.24.12 
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DSWP Meme Artist
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Joined: 12.05.10
Posts: 1832
Location: Estonia
-----tdm:  
nick: WidespreadPanic
skill: 1180.43
kills: 12260
deaths: 10971
ratio: 1.11
-----bomb:  
nick: SelfRescuingPrincess
skill: 333.885
kills: 219
deaths: 202
ratio: 1.08
Finally updated the article after having split off some parts of it.

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Beginner’s Guide to Urban Terror (woefully out of date)

Daily Deadnade (last updated September 9, 2016)



 


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 Post subject: Re: New mod? Read this
PostPosted: 08.24.12 
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Leader
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Joined: 11.29.08
Posts: 1972
Good job !

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 Post subject: Re: New mod? Read this
PostPosted: 08.24.12 
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Ingame Mod
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Joined: 02.23.09
Posts: 537
Location: kn03xh
-----tdm:  
nick: pingo
skill: 1039.49
kills: 495
deaths: 461
ratio: 1.07
really nice done JRN! 8-)

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 Post subject: Re: New mod? Read this
PostPosted: 08.25.12 
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Godlike

Joined: 03.29.10
Posts: 1411
-----tdm:  
nick: Pirat
skill: 968.269
kills: 402
deaths: 636
ratio: 0.63
Wow! I only skimmed over a part of it, and that
already took me 15 minutes or so. Thanks, JRN!
These wiki pages of yours will probably soon
replace Frozen Sand's official documentation. 8-)


A minor (presumable) error I noticed:
Quote:
The unique feature of UMP is the spam mode (introduced in 4.0): on every other weapon, burst is simply full auto restricted to three shots per trigger pull

That doesn't seem to be true, at least deducing from
the visual input I get: In burst mode of an AK103, the
crosshair #6 (for example) becomes a tiny bit
narrower, so the accuracy should be a tad bit higher.



 


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 Post subject: Re: New mod? Read this
PostPosted: 08.25.12 
Offline
DSWP Meme Artist
User avatar

Joined: 12.05.10
Posts: 1832
Location: Estonia
-----tdm:  
nick: WidespreadPanic
skill: 1180.43
kills: 12260
deaths: 10971
ratio: 1.11
-----bomb:  
nick: SelfRescuingPrincess
skill: 333.885
kills: 219
deaths: 202
ratio: 1.08
Pirat wrote:
In burst mode of an AK103, the
crosshair #6 (for example) becomes a tiny bit
narrower, so the accuracy should be a tad bit higher.
(This refers to “Weapons and equipment”.)

Good point (and makes sense from balance standpoint: you’re giving away the ability to precisely control the amount of shots while gaining a bit of accuracy). As you can tell, I’ve never used burst:-P

There are several more errors in this article: In the PSG section, I’ve repeated the myth that medkit makes not only healing but also bandaging faster — well no it doesn’t, I specifically tested it some time ago. Also, SR8 description is a bit misleading — it was even more rusher-friendly before it had this huge movement penalty slapped onto it. (Reading the old posts on urtinfo, you can see people go “you made SR8 useless” after every other update — no wonder, it has been tweaked in every which way since the very beginning, actually becoming the weapon for league TS at one point.)

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Beginner’s Guide to Urban Terror (woefully out of date)

Daily Deadnade (last updated September 9, 2016)



 


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 Post subject: Re: New mod? Read this
PostPosted: 08.25.12 
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Godlike
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Joined: 10.14.08
Posts: 2005
Location: rooftops
-----tdm:  
nick: [dswp]ucf
skill: 901.691
kills: 532
deaths: 332
ratio: 1.60
sr8+spas = win :D
or so it was in 4.0 iirc (or some other point in the distant past :S)

also good job!!

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