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Remove ...
both, they can't be well played in TDM 37%  37%  [ 7 ]
desolate, I'm always on red ;( 32%  32%  [ 6 ]
dust2, I'm always on blue ;( 0%  0%  [ 0 ]
leave it as is, I love raping spawns and join the team according to the map 32%  32%  [ 6 ]
Total votes : 19
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PostPosted: 06.06.10 
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Godlike
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Posts: 1132
Location: Nijmegen
dmmh wrote:
:(


fine fine i'll let it rest.. lol

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PostPosted: 06.16.10 
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Posts: 1602
-----tdm:  
nick: Blah
skill: 1113.98
kills: 15850
deaths: 10118
ratio: 1.56
-----bomb:  
nick: I_Play_Games
skill: 734.04
kills: 2551
deaths: 2228
ratio: 1.14
Just to add something to this thread.

I read a lot of complaints on the game chatbox especially when playing on Abbey with 45 players. Is it possible to move Abbey to the small mapcycle and add Abbey CTF to the big cycle?



 


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PostPosted: 06.16.10 
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Joined: 09.01.08
Posts: 1604
-----tdm:  
nick: Make.Them.Fluffy
skill: 986.209
kills: 1115
deaths: 1030
ratio: 1.08
-----bomb:  
nick: Make.Them.Fluffy
skill: 825.312
kills: 2105
deaths: 2476
ratio: 0.85
I know if have talked about this earlier but can we remove tunis from the voting machine too?

Its the same problem like it is with subterra.

Its cycled half of the players out.

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PostPosted: 06.17.10 
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wanted we remove the whole 2cycle system and replace it with a normal cycle?

and @ hummpa
its sometimes great if half of the player get cycled out - makes the server playabel if 45 ppl are on...
and like i already said in another thread: please guys dont remove every map that only a few people dont like, i would like to see more different maps on the cycle and atm it looks like every month one map gets removed :?

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PostPosted: 06.17.10 
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Joined: 09.01.08
Posts: 1604
-----tdm:  
nick: Make.Them.Fluffy
skill: 986.209
kills: 1115
deaths: 1030
ratio: 1.08
-----bomb:  
nick: Make.Them.Fluffy
skill: 825.312
kills: 2105
deaths: 2476
ratio: 0.85
I dont like tunis in TDM but that not the reason i would like to remove it from the mapcycle.

Its just that simple reason Subterra was removed. It simply kills the server.

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PostPosted: 06.17.10 
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Joined: 04.13.09
Posts: 2946
Location: Solar System/≈Zagreb
-----tdm:  
nick: [ntr]Shortly
skill: 497.05
kills: 3446
deaths: 4411
ratio: 0.78
-----bomb:  
nick: [ntr]Shortly
skill: 707.602
kills: 526
deaths: 863
ratio: 0.60
Raziel wrote:
wanted we remove the whole 2cycle system and replace it with a normal cycle?

and @ hummpa
its sometimes great if half of the player get cycled out - makes the server playabel if 45 ppl are on...
and like i already said in another thread: please guys dont remove every map that only a few people dont like, i would like to see more different maps on the cycle and atm it looks like every month one map gets removed :?

Usually maps are being removed because of what they do to playcount on the graph (which can be found at the top of the page). Sometimes you see a total downward spike because of bogus maps.

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PostPosted: 06.18.10 
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natirips wrote:
Raziel wrote:
its sometimes great if half of the player get cycled out - makes the server playabel if 45 ppl are on...

Usually maps are being removed because of what they do to playcount on the graph (which can be found at the top of the page). Sometimes you see a total downward spike because of bogus maps.


didn't get you what i wrote? its only my opinion, so theres no need of an explanation :)

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